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Monster Hunter: Legendary Expedition was conceived as a fully immersive translation of the franchise’s core philosophy: hunt together, learn the world, earn your victory.

This project was a pitch I authored and creatively directed end-to-end from concept ideation and narrative framing to creative visuals, experience logic, and proposal storytelling. My role was not to decorate the Monster Hunter universe, but to rebuild its gameplay loop as a physical, emotional journey.

The challenge was ambitious:
How do you turn a deep, systems-driven game into an experience that is cinematic, social, accessible  and still feels earned?

The answer was to design the experience like a hunt.

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DESIGNING THE HUNT

Monster Hunter has never been about spectacle alone.

It's about...

CONSEQUENCE

PREPARATION

KNOWLEDGE

COOPERATION

Instead of a linear walkthrough, I designed Legendary Expedition as a progressive quest where guests are recruited, trained, tested, and ultimately rewarded.

Every creative decision was filtered through one guiding principle:

Nothing is given; everything is earned.

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Engaging existing fans and attracting new ones

Creating a nostalgic haven for Superfans

Showcase of  NEON’s expertise

in the field of

immersive attractions

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Strengthening family bonds

& social connections

THE OBJECTIVE

EMOTIONAL MAP

The emotional journey of Monster Hunter: Legendary Expedition mirrors the psychology of a real hunt deliberate, escalating, and earned.

ANTICIPATION
PREPARATION
DISCOVERY
TENSION
COOPERATION
TRIUMPH
PRIDE
as guests are recruited into the Guild
through onboarding, identity, and role assignment
as ecosystem unfold and monsters leave traces
as danger escalates and choices carry consequence
when survival depends on teamwork
in the climactic apex battle
through earned rewards and hunter recongnition
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THE GUILD HALL

INTERACTIVE SCREENS & HOLOGRAPHIC PROJECTION

REFERENCE IMAGES

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ELEMENTAL BIOMES

PROJECTION & SCENIC

REFERENCE IMAGES

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KULU YA KU

INTERACTIVE ANIMATRONIC

REFERENCE IMAGES

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RETAILTANIMENT

MONSTER HUNTER MERCHANDISES

REFERENCE IMAGES

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WORLD FIRST

EFFECTS SECOND

Visually, I led the experience with a world-first mindset.

The environments were designed to feel alive, reactive, and ecosystem-driven not staged sets. Projection, animatronics, AR/VR, lighting, and sound were used selectively, always in service of immersion rather than spectacle.

From life-sized monster eggs to reactive animatronics and bioluminescent environments, the visual language reinforced a sense of scale, danger, and beauty central to Monster Hunter’s identity.

Every visual frame in the proposal was crafted to communicate believability, emotional tone, and build feasibility.

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